


Be careful, because there is yet another Zombie on the far side of the circular rotunda that the Centipede occupied. Underneath the balcony on the left hand side you can find a Great One's Wisdom. Get behind it and just wail on it 'til it goes down it is also susceptible to poison, so you may want to use Poison Knifes if you have any. Once they're taken care of head back to the Centipede, making sure to dodge its fireballs. Pull them back away from the Centipede and take them out.

Pick up another Madman's Knowledge on your left which will trigger 2 more Zombies dropping down from the bridge above. Head down the central path under the bridge on this side of the building, being careful of the Celestial Centipede on the other side that may throw some fireballs at you. Head to the left of it, down towards the lake. You should find yourself in a courtyard, next to another closed door on the side of a building. Run back out of the clearing the way you came and down the steps further. The gate at the bottom of that first stairwell is shut for now but can be opened up to provide a shortcut later. Dispatch it carefully and then pick up the Arcane Lake near it. After this, head up a small stairwell to the right, sticking to the left wall to ascend a small stonewalled path and some stairs into a clearing with a tree in the center. It is better to try and pull them one at a time and avoid their flying jump/grab since it will induce frenzy. Head left and wait for the one patrolling to move away from the tree on the left, then head there and kill the second then finally go over and kill the last one. If you head down the stairs on the right, there are 3 more Mi-Go Zombies in this area. After you exit the wood path the Byrgenwerth Lamp will be directly in front of you. There will also be a corpse with a Madman's Knowledge to your left. Keep an eye out for an ambush by a Mi-Go that is hiding behind some trees on your right at the end of the tunnel. From the Forbidden Grave Lamp, head away from the Woods though an arched doorway into a narrow wooded tunnel.

Mi-Go Zombie - Inflict Frenzy status condition.Eye Carryl Rune - Dropped by Master Willem if killed.Empty Phantasm Shell - Fifth floor of the building in a chest.Lunarium Key - Third floor of the building on a desk.Student Uniform and Trousers - In chest on second floor of building.Great One's Wisdom - Behind building near the lake.Pearl Slug - In a chest in building near first shortcut.Arcane Lake Carryl Rune - To the left of the lamp by a tree, guarded by a brain sucker.Insight Gained: Talk to Master Willem (+2).Observe the weapon dependent move-set and counter appropriately. The saw version also waves a torch which results in fire damage. These enemies have three variations, wielding plow, spear and saw. In some areas, these enemies will hide behind barrels or walls in order to ambush the player.Counters are effective, particularly since they have a long recovery time.Parrying is effective as they move slowly.Their torch swings can stun-lock players to devastating effect, while it will follow up usually with an overhead attack which will finish off the player. Alternatively, stealth attacks also work well since these enemies are often standing still.īe wary of their combos, as their follow ups can easily kill a low-level or mid-level player. Visceral attacks are quite effective against them, so it is worth investing some time to learn their move-sets. This enemy moves quite slowly and it is prone to counters with guns of any types. While it's apparent that it is hardly human, the scourge hasn't taken this creature completely, and therefore it does not have the same weaknesses you would expect from fully-fledged scourge victim. The Large Huntsman is an enemy in Bloodborne. Central Yarnham, Cathedral Ward, Forbidden Woods
